Pixel Blackjack
A fully featured Blackjack game built with Godot 4. Implements complete casino rules including split, double down, and insurance mechanics.
I build production-ready software applications with Python, JavaScript, and C#. Seeing ideas come to life and help other people is what drives me.
I'm a 17 year old software developer based in the UK building apps and games with Python, JavaScript, and game engines like Godot and Unity. My work ranges from real-time collaborative tools that handle complex state sync to privacy focused browser extensions that protect user data.
I love solving problems that make everyday workflows smoother and building tools that feel satisfying to use. I'm also part of Crystic Studios, a team of 5 where we develop Roblox games where we've already released one and are actively working on another. From hardware tinkering to software architecture, I'm curious about how systems work under the hood.
When I'm not coding, I enjoy exploring indie games and learning from experienced developers in the open-source community.
A fully featured Blackjack game built with Godot 4. Implements complete casino rules including split, double down, and insurance mechanics.
Privacy-focused Firefox extension that generates realistic search noise using Markov chains and behavioral modeling to obfuscate user data profiles.
Real-time multiplayer code editor featuring CRDT conflict resolution, WebSocket synchronization, and Redis pub/sub scaling. Supports multiple users editing simultaneously.
I'm currently looking for new opportunities. Whether you have a question or just want to say hi, I'll try my best to get back to you!